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Crosscode a promise is a promise 5
Crosscode a promise is a promise 5






crosscode a promise is a promise 5

+ UI and ease of use options are all excellent. You often need to try to find ways around obstacles, jump over rivers, bash down trees and blow up hidden walls to reach treasure chests you see in the distance. Combat is the best part of this game and you should familiarize yourself with it from the get-go. When I first started to play the game, I tried to rush forward in the story and avoid combat. Many times I get that same feeling I got back when I was playing Seiken Densetsu 3 for the first time.

crosscode a promise is a promise 5

+ Audiovisually the game is very pleasing. Yes, I just got done praising the build diversity and deep menus, but the scope of everything packed into this game feels a bit much in the end.Played some 12 hours now and here are my impressions so far. This leads to a sense that CrossCode is trying to do too much, which can easily overwhelm the player. The map is huge but doesn't really contain much to do except, you guessed it, some more puzzles and combat. This led me to ruminate further, and I found that CrossCode's sheer ambition backfires on it more than a few times. Honestly, I find that puzzles make the game feel bloated, over-full of what would otherwise make it great, a feeling that sunk in after I hit the 15-hour mark. The vast majority of these puzzles are required to pass through the dungeons, though some are for optional chests in the overworld.

crosscode a promise is a promise 5

One of the characters even comments on it, so the developers knew exactly what they were doing. I even like them in my RPGs, but the extent to which CrossCode integrates them into its core loop is way more than I'd ever want to see. I like puzzles, don't get me wrong, and I don't mind puzzle games I play them all the time on mobile. The sheer amount of puzzles forced me to take multiple breaks from frustration and exhaustion. I was so tired of this part of the game that I had to start taking more breaks after the initial euphoria for the game wore off. I saw someone else equate the number of puzzles to those you'd find in Breath of the Wild's optional mini-dungeons, and they're quite right. If you're going to pick up CrossCode, then you're going to be solving more puzzles than killing enemies. I eventually started skipping a lot of enemies that I wasn't required to kill because, despite the fact that the combat is good, I was bored. That's fine, but it definitely breaks up the really good flow that CrossCode sets up. And like other RPGs that also directly encourage this behavior, this leads the player to grinding. I realize how cranky that makes me sound, but you can only take so much of this before you're tired of it.īeing an RPG, you're encouraged to fight everything to gain EXP and earn points to spec into your character's skill sheet. The humor in CrossCode starts off pretty awesome, but it quickly overstays its welcome. But after the third time, I was beyond annoyed, and it just kept going. At first, it gave me quite a few chuckles having party members comment on the combat - an early one will continuously talk about cows when you slay these bison-like creatures in the first overworld area. You'll read this meta-narrative from the characters you meet along your journey.ĬrossCode is very self-aware, beyond the point of being funny or witty. Beyond that, however, is a meta-narrative, one that questions the typical MMO tropes and archetypes. It's a neat concept (and one of the reasons why I've always liked Sword Art Online). The game within CrossCode is an MMO, as these futuristic VR games tend to be, and you'll see NPC "players" running around on their own quests or hanging out in towns. You play as an avatar, a virtual representation in the CrossWorlds. Much like Sword Art Online, CrossCode is a game within a game. CrossCode is a character-driven story, and those characters have a real emotional impact. Each one you'll encounter is unique, though some are just there to either be a trope themselves or to poke fun at one. But you'll also meet a massive cast of characters along the way, some of whom will join you on your journey throughout the CrossWorlds. In CrossCode, you'll be fighting a lot of enemies and solving a metric ton of puzzles - we'll talk more about that in a bit. From the chiptune music to the sprites, there's a lot to love from the outset of the game. CrossCode is obviously a love letter to classic 16-bit RPGs and action adventures of old, like Chrono Trigger, Secret of Mana, and even some old-school Legend of Zelda thrown in.








Crosscode a promise is a promise 5